The royal ghost is an amazing and unique card in Clash Royale. Bridge spam has always been hard to deal with, and now its gotten even harder! The royal ghost is different because the tower cant see it until its doing damage. Whats even crazier is that he does splash damage. You can counter a battle ram or bandit with goblins and skeletons, but not the ghost. You opponent has to respond to you spam, and can't leave the ghost unattended unless they want to get destroyed. Play this deck slowly, throwing down the bandit and letting them respond. Counter their counter and push back with a battle ram or ice golem. Its a tough deck to deal with because defense is solid, with the night witch and inferno dragon on the back line. In double elixir, it gets crazier because you can spam non stop, and even switch lanes, absolutely wrecking your opponent.
The royal ghost can be used on defense because he does a decent amount of damage. He must also be responded to on offense, so he continuously sets you up for counter attacks and solid elixir trades. Air troops can't take him out if he is in ghost mode, so your opponent MUST play a card to wake him up.
The night witch is a great defender because she deals a lot of damage and has bats to back her up. Use her to clean up tanks. She is the best counter to the hog rider in this deck. On the counter, you can push light with just an ice golem, or even throw in a ghost or battle ram to help out.
The inferno dragon is important at roasting massive tanks, such as the golem, giant or lava hound. Once melted, proceed to spam out some support and offensive cards.
The bandit is another spammy card that has to be answered. She is decent at taking out backline troops after they are distracted by your ice golem. Play her on defense or counter, or just put her at the bridge to set up a counter attack
Battle ram is awesome because it can also defend and spawn barbarians. Most importantly, it can be hard to reach the ram when you have an ice golem out in front. A connection is huge, and barbarians do a lot of damage.
The ice golem is necessary and may be the most important card in the deck. Use him to distract troops while you take them out. He is also amazing on offense because he can bring goblins and minions down to one shot and allow you to zap them away. He also absorbs heat on offense, buying time for you ram, bandit and ghost to clean up and get connected to the tower.
In the early game, play slowly and send out one spammy card at a time. Let them counter push so you can defend and push back again with a spammy card. Its hard to deal with because ice golem and ghost splash.
In the late stage, you can spam the bridge a lot and even split push and apply lots of pressure. Your opponent will find it very hard to defend so much spam and you will eventually over run them!