Hey folks ! In this deck we have a giant three musketeer bait deck. Using the minion horde will either bait the zap or fireball which will allow you to use the 3 musketeers or battle ram (fireball bait) or the bats and goblin gang (zap bait). The same can also work with either other option as well. The 3MM or battle ram can bait the fireball or lightning and will allow you to play the minion horde. (Example)
The Giant is your PRIMARY tank and will allow you to either split the 3mm and have a push with the giant and one musketeer and if you split lane a push with battle ram and two musketeers or vice versa
The 3MM will allow you to break down tanks or air troops. Highly recommend that you split them unless it's late game and you can determine that the opponent has no heavy spell like fireball, lightning or rocket.
The battle ram will be a tank for part of your 3mm push (if you split the 3mm) and will also be a fireball or lightning bait. You can use the ram to split lane
In the early stages you want to defend and do small pushes with your giant and try to stack as many elixir collectors as possible. This will allow you to have a ton of elixir for the late game pushes with the 3MM.
In 2X time, leverage your 3MM, goblin gang and minion horde to break down pushes against tanks, hog riders and use the ram defensively against siege decks . With the pumps being utilized in the early stages, you will be able to have enough elixir now to quickly counterattack and destroy enemy towers