This deck has been dominating in CRL China, I absolutely love to play this deck the synergy between the hunter and three musketeers works extremely well. Often your opponent will use their heavy spell on your hunter which then allows you play three musketeers. The deck does has a fairly high skill cap however with practice and checking out my video you’ll master it in no time! Early game and late game play style changes a lot depending on which deck you’re up against. For example if they’re running fireball zap I wouldn’t play three musketeers at all unless they waste their spell on another card. If they’re running posion you should play higher three musketeers to avoid chip damage on your towers. You’ll often find that hunter and royal ghost can give you extreme value in this deck, so try to play and keep them alive as long as possible.
Remover this chip is invisible until he starts to attack, he’s great at attacking ground based swarm units.
Hunter is great at shutting down tanks and also taking down swarm units. In his deck he often baits out a fireball, posion or rocket from your opponent which then means you can often play your three musketeers.
The hog is a great win condition and also fairly cheap which allows you to pressure your opponent. If they play collector between their princess towers then you can play hog on the bridge and he will head towards their collectors.
Playing these three is a pretty big commitment, so you need to know that your opponent doesn’t have a counter I’m hand when you play them. Your best splitting this cards for a split lane push.
This is your heavy spell in this deck. Use it wisely beaucse similar to your deck your opponents will be trying to bait out the fireball. If you fireball an elixir collector that has recently been played it will deny your opponent 4 elxir while also getting tower chip damage.
Ice golem in this deck is best used for defending your hunter or musketeers from other troop cards. He can tank long enough to allow your cards to take theirs down. He can also be played with the hog rider to tank the tower damage or for a pig push to bypass building cards. He can also be used to kite troops into the opposite.
Try to scout your opponent and figure out what cards they have to counter your hog rider and what spells they’re running. The best way to play on the first two minuets is the use the deck as a hunter, hog and royal ghost cycle deck. This doesn’t reveal your three musketeers to your opponent which means you can catch them off guard later in the game.
Later game your going to gain elixir faster which means you can cycle quicker and play three musketeers easier without been punished. If you’ve taken a tower keep the pressure up by split lane pushing, this will cause your opponent to spend less elixir on offence. Hog is still your main win condition so use him if you split lane push go apply extra pressure.