2.1 Hog Cycle!
clash with ash posted 1 year ago (updated 1 year ago)

This by no means is an easy deck to play however practising with this deck will certainly improve you understanding of card interactions on a micro level and overall improve your whole gameplay! So the hog is your main win condition and cycling him at the correct time is how you will win with this deck! Your hog rider won’t break through their defence every single time because you don’t have the right support troops however you will easily out cycle your opponents defences and get that hog rider to their tower. The rest of these cards will mainly be used for defence. When you cycle cards too a lot of the time they will be wasted elixir just so you can get back to the hog rider, however in some matchups you will need to have certain cards in cycle such as skeletons against pekkas or princes and bats/spear Goblins against air decks. Try to get tower chip damage with your spells throughout the entire match. The spells will be your main support cards that you gave to use to support the hog rider but you should only do this if they offer value by using low HP units on defence.

Deck Stats
Elixir Cost
Arena Level
Card Rarities
Common
Rare
Epic
Legendary
Card Types
Troop
Spell
Building
Cards Guides
Hog Rider

This guy is your main win condition and should be used to pressure the opponent when you can. It can also be used to kite units back from your towers giving your defence extra time to shut down their push. The log is a great card to use to support the hog because it is the only card that truly resets a troops attack.

Cannon

Canon is probably your most important defensive unit, playing this card correctly and using your cycle cards. It can also be used to activate the king tower if you can cycle back to it in time and play it in front of your king tower to pull units and activate your king tower.

Ice Spirit

Ice spirit is a good cycle card and is also good on defence to temporarily freeze a unit. Cycling this card at the bridge can also be a good way to acquire small chip damage which can sometimes be the difference between winning and loosing a match.

Early Stage Gameplan
X1

Early game it can be highly important that you get as much chip damage against the opponent as possible. This is because single elixir can be the only time you can out cycle your opponent and acquire tower damage before double elixir hits. Using the small units to defend then using the hog to counter push is a great way to help support the hog and potentially get more damage. Don’t over commit especially during the early stages of the game either on defence or offence. Practise is key and learning the small interactions will be key to victory.

Late Stage Gameplan
X2

Later game you will most likely struggle to break through their defence unless they’re running a heavy deck. So you will mostly likely rely on the spells to chip away along with the damage you gained in the early stages of the game. If they’re running a heavy deck it will be important to pressure with the hog to force the opponent to spend elixir on defence. Then you will need to cycle cannons to help out on defence. Goodluck running this deck and check out my video to see game play of a 12 win grand challenge.

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