Can The 2.8 Hog Cycle Deck Really Return Back To The Meta ?
DaRealLegend posted 2 weeks ago (updated 1 week ago)

Hey Folks ! In this guide we discuss a 2.8 Hog Cycle deck that includes two recently buffed cards which are the knight and musketeer. This deck plays very similar to the 2.6 Hog Cycle but allows you to defend better against tanks and charging units.

Deck Stats
Elixir Cost
Arena Level
Card Rarities
Common
Rare
Epic
Legendary
Card Types
Troop
Spell
Building
51.7%
Ladder winrate
40.8%
Tournament winrate
48.5%
Challenge winrate
0.8
crowns per game
Cards Guides
Hog Rider

The Hog is your win condition and should either be played behind the knight or in fro t of the musketeer when pushing. This allows you to either charge the tower with the knight as a meatshield or tank for the musketeer so she can do great damage against the tower.

Musketeer

The musketeer will be your main air defense and will play a key role in attacking behind the hog or knight and additionally proving support against units.

Knight

The knight will be your tank in this deck and will be your defense against charging units like the bandit and e barbs and will help break down tanks.

Replacement Guides
The Log Barbarian Barrel
Knight Ice Golem
Early Stage Gameplan
X1

Defending and creating elixir tradeoffs is very key when using this deck. You don't have the pressure of letting your elixir count build up because you can constantly cycle units to punish misplays by your opponent or create scenarios where you can defend and still push on a different lane.

Late Stage Gameplan
X2

In 2x elixir time you will be able to cycle units at an incredible pace allowing you to be able to defend and quickly start a counter push with the knight hog or knight musketeer or hog musketeer. The cannon, fireball will help you tremendously in defending as well.

Popular Decks
51.6%
based on 126,868 games
0.8 crowns per game
50.9%
based on 109,951 games
1.01 crowns per game
55.1%
based on 86,198 games
0.82 crowns per game