Lucas is today’s guest and he’s showing us this strong dual lane archetype. This deck has a lot of fireball bait, however just because of the bait element don’t just play your cards bunched up together. You should split units behind your king towers and wait for an opportunity to pressure you opponent, such as when they play their a heavy unit behind their king tower. This is a fairly low skill cap deck and is fairly free to play friendly too (check out the replacements for alternative troops). Hogs, barbarians and zappies should all be split as much as possible.
Bandit is a good support unit to play behind your units when you’re dual lane pushing. Try to play her in the lane that you think your opponent is less likely to defend. She can also be used to stop a charging prince from connecting to your tower. When playing her to attack another’s unit try to pay her far enough away so she gets the dash.
You’ll rely on posion to support your defence especially if the opponent has graveyard, minion horde, barbarians, flying machine etc. If you can get tower chip damage while also taking out a unit a recommend taking the bait. It can be used during sudden death to spell cycle your opponent.
Snowball can take out bats and skeletons. It’s knock back effect is grea to use against goblin gang, balloon, lava pups and also other bait units like minions or goblins. It’s slow effect can be used to support your hogs or also help you out on defence or the battle at the bridge.
Early game you can start out with he bandit behind your towers or you can also cycle the magic archer if zappies. I would recommend just playing reactively during single elixir and wait for a good opportunity to apply pressure. Take any posion value you can.
Later game keep splitting your units and applying that dual lane pressure. If the opponent plays fairly aggressively defend and build up a solid counter push. Check out the video to see the gameplay from Lucas to see how he handles differ t matchups.