#1 Free to Play Deck!
Kick Ash posted 1 month ago (updated 1 month ago)

A lot of you guys out there are free to play or only “light” spenders on the game. So today I’m bringing you guys a video that focus’ entirely on on 5 decks that are free to play friendly. The deck above is personally my favourite because it doesn’t contain a single legendary or epic card which can take time to upgrade if you’re not willing to buy trade tokens or spend a ton of money on chests. In this deck you have two win conditions the hog rider and the mortar. Both units have stood the test of time and have been viable for a long time. This deck has a bait element which means you should aim to bait out your opponents small spells whether it be snowball, Log, zap or barbarian barrel then you can use the other units to help either defend or support your hog rider. Markarious who’s game play we’re watching will play this deck very aggressively especially once he knows what spells the opponent is playing, he will also apply opposite lane pressure if the opponent plays a high elixir unit such as a golem, lava hound or pekka. Use your units in sequence to help defend just like Markarious does, you can use the “tank and spank” technique against splash units. Use your minion horde or goblin gang on top of units to surround them and prevent them from splashing them all at once.

Deck Stats
Elixir Cost
Arena Level
Card Rarities
Common
Rare
Epic
Legendary
Card Types
Troop
Spell
Building
38.0%
Ladder winrate
48.2%
Tournament winrate
49.6%
Challenge winrate
0.9
crowns per game
Cards Guides
Hog Rider

Hog rider is a great card and can be be used to kite units away from your towers and into the opposite lane. Use him to counter push after a successful defence even if you only have one or two bats left in the arena they can force a small spell from your opponent. Against beat down matchups play this guy aggressively as soon as they place their tank, you can keep pressuring the opposite lane so the opponent can’t afford elixir to support their tank in the other lane.

Fireball

Fireball is your large spell and it’s had good synergy with the zap spell since beta. I personally think you’ll rely heavily on this card to knock back units like the balloon or even the inferno dragon. This card can offer a lot of value against bridge spam decks too, if the opponent has a battle ram or dark prince then you might need to wait unit their ‘shield’ is no more before you fireball them. Learn what damage your two spells do in combination with each other so you know in sudden death if you can successfully take a tower or not.

Mortar

Mortar can be used both defensively and offensively depending on the situation or matchup. You can use a high mortar placement to kite units into the centre, this works well against bridge spam and also hog rider decks where you can also potentially get tower damage too. I would say a single mortar shot on the opponents towers is worth it since it does similar damage to a fireball while also defending a lane. If you’re against a bait deck then this card will be important on defence, it can completely block up a lane and prevent the opponent from breaking through.

Early Stage Gameplan
X1

Early game I would say the most important thing to do is learn what spells your opponent is playing. For opening moves I would wait 10-15 seconds to see if the opponent makes the first play, if they don’t then they’re most likely playing a beat down deck so you need to start the match because you’ll have the advantage in single elixir. You can cycle spear goblins at the bridge or even play the hog rider at the bridge too so you can see how the opponent responds. Don’t be afraid to keep switching lanes with this deck, it’s better to pressure opposite lane if the opponent has a more expensive deck than you. If they have a cheaper deck then defend and counter push and use high mortar placements when you get the opportunity.

Late Stage Gameplan
X2

Double elixir you can start to use your spells and units predictively providing you can track what your opponent has in cycle. If you’re struggling to break through their defence you can begin to spell cycle if their towers are under 800-1000HP. Try to always get value with your spells by taking out a unit while also damaging their tower. Goodluck with this deck, been free to play requires an insane amount of patience and skill!

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