The Best Sparky Deck Ever Created!
Kick Ash posted 3 years ago (updated 3 years ago)

This deck has been used all over the Clash Royale community including CRL Asia, grand challenges, ladder and tournaments. This deck has triple spells which makes it great both defensively and offensively when your supporting your pushes. The barbarian barrel and snowball both synergies very well together and can offer a lot of value against bait decks and also can help make great prediction plays once you know what deck your opponent is playing. The substitutions I’ve shown below are good swaps to use if you want to play a variation of this deck on ladder. Once most circumstances you will want to pressure same lane as your opponent because this is a heavier deck and you will rely heavily your you counter push to win the match. The dark prince is great in defence because of his shield mechanic, he can tank damage from a charging prince or bandit and even tank a pekka swing too.

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Sparky strikes fear into the opponents heart particularly with this deck. Use your other units to help protect her and try to keep her alive as long as possible.

Goblin Giant

Goblin giant is highly underrated, he can offer a lot of value with the two spear goblins that help chip away at the opponents troops or towers. Use him to tank damage for you sparky or other counter pushing troops. Have your snowball ready to help protect him from units like minions, bats or goblins. The two spear goblins on his back will help clean up the opponents defensive units. When starting out a push your often best playing the sparky in the back, unless the opponent has rocket, then play this guy including front of her as she’s gets closer to the bridge.


Hunter is mainly used as a defensive unit because he doesn’t have much counter push potential. He’s a great tank killer when your sparky is out of cycle and also works great against balloon decks and lava hound decks. If you don’t have him levelled up for ladder you can swap him for the musketeer. Don’t play him to close to your towers or near the mega minion when you know your opponent has their big spell in cycle.

Early Stage Gameplan

Starting plays in single elixir you should wait 10-15 seconds to see if the opponent makes the first play, if they down you can cycle barb barrel at the bridge or even play mega minion in the back providing you have your hunter ready to defend if they rush you. Remember to try to track your opponents counter especially if they have units like guards, ewiz or zap which can all counter your sparky.

Late Stage Gameplan

Because this deck is so heavy you will be at a tower HP disadvantage going into double elixir in the majority or matches. You can begin to spell cycle if their towers are around 700 hp just always try to get good spell value and don’t be caught by them tanking damage for your lightening spell in sudden death. Goodluck with this deck check out the video to see some live grand challenge game play with my guest Sweep!

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