According to today’s pro this deck is one of the strongest decks in the history of Clash Royale! When using this deck you should focus on defending then using the elixir golem at the bridge to counter push with. You will rarely play your elixir golem behinds your towers unless you’re in a mirror matchup! A bad time to play the elixir golem is when you don’t know what the opponent has for defence, so single elixir and also if your unable to kill their support cards you shouldn’t play your elixir golem. If they play a lava hound in the back then you should play pressure opposite so they can’t support their push. If they play a golem or giant you should play sparky same lane and have elixir golem ready for the counter push. Against graveyard matches you have your poison for defence, try to pressure opposite lane and keep switching lanes too. Against bait decks you have the ewiz and log for defence, the baby d and witch can be used in double elixir and you can counter push behind them
Sparky will be your main defence against tanks and beat down archetypes. She has a huge counter push potential if you can get the elixir golem in front of her to tank damage. Try to protect her with your units like baby dragon and witch, these work great against swarm units.
Fisherman can be used to activate your king tower against certain cards including, hog rider, royal hogs, giant, golem and goblin giant. This can be useful to do early game to help aid your defence throughout the rest of the match! His grapple ability also means you can pull the opponents defensive options onto your side of the arena, this works well against mega knight and giant skeleton.
Electro wizard has seen his use rates increase because of the higher use rate of sparky. Try to take advantage of his enter the arena ability if you get the opportunity. His stun mechanic works great against inferno dragon and also sparky! He can also reset charging units like prince or battle ram.
Early game you should focus on defence and suss out what the opponent is playing. For starting plays you should wait for the opponent to make the first move, try to match whatever they play and you shouldn’t really use the sparky unless you know you can dominate the match.
Double elixir is the time you can start to build up your pushes and try to roll your opponent. Your spells can come in clutch on defence especially in this meta because of the amount of witches you’ll be facing! Remember to defend and counter push in most circumstances, just like regular golem decks it’s ok to take some small damage in order to invest more elixir into your offensive pushes.