Newly BUFFED Giant + WITCH combo is OP!
Ash posted 4 years ago (updated 4 years ago)

Today we have Gally on the channel sharing this deck that recently got a buff in the latest balance changes. This deck has a couple of combos that work well together, the giant and miner will be your main offensive combo and you can also use the zap spell to reset units and cause them to retarget. The miner is a great for acquiring extra chip damage while your giant is tanking tower damage. On defence you have the dark prince which can be used against hogs, prince, skeleton barrels etc. The witch and mega minion are you main air defensive units against, use your spells to support them if needed. The triple spell combo works great for helping you defend against bait decks, they are also great for spell cycling later in the game especially if you pair them with your miner during sudden death. The poison will be our main defence against graveyard and the zap will be used against those dreaded sparky decks.

Deck Stats
Elixir Cost
Arena Level
Card Rarities
Common
Rare
Epic
Legendary
Champion
Card Types
Troop
Spell
Building
Cards Guides
Witch

Witch is a solid defensive unit and she also has a great counter push potential. Use her behind your giant to help protect him from the opponents defensive units, have your spells ready to support her if required too. With the witch you need to be cautious about giving your opponent any form of spell value, especially against rocket or lightening decks where they can get a tonne of tower damage.

Giant

Giant is your main tank, I prefer to use him at the bridge on a counter push, he can also be used to kite units like pekka, prince ghost, dragons etc into he opposite lane and away from your princess towers. Pair him with the miner in double elixir to help get extra damage and use your spells to support where necessary.

Zap

Zap is one of two small spells in this deck, use it to support your giant and miner and help protect them from swarm units or inferno towers. It can be used to reset charging units including ram rider, battle ram, princes etc.

Early Stage Gameplan
X1

In single elixir play fairly passively and learn what deck your opponent is playing, use your miner to help chip away at your opponents tower, you can also use him to tank damage for your support cards. Don’t play all your air defences too early because you can be punished if your opponent is running a balloon deck.

Late Stage Gameplan
X2

Double elixir is the time you can start supporting your giant and pairing him with the miner and witch. Always have your spells ready to help support your pushes and defend your towers. In over time use your miner and spells to whittle their tower down to zero. Goodluck with this deck don’t forget to check out the video!

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