Griff_YT posted 2 years ago (updated 2 years ago)

Hey everyone I'm sharing this new graveyard deck that I first played against on ladder a few days ago. What I really like about this deck is how easy it is to play because all the cards are relatively low skill which suits a noob player like me! The giant and mini pekka both provide you with a mini tank for this deck which allows you to pressure with the bats, skarmy or graveyard depending on what deck your opponent is running. The bats and skarmy also act as a spell bait card, particularly for zap, snowball or arrows. If you can bait out a spell on defence then you can go ahead and pressure with your graveyard on a counter push. Always have the snowball or arrows in cycle ready to protect the spawning skeletons, the snowballs slow ability can also greatly increasing the damage on their tower. For defending against tanks you have your mini pekka and skarmy. You have plenty of options to help beat air decks however you should still apply pressure when their win condition is out of cycle so they can't punish you. It's particularity important to never give your opponent good spell value when using this deck!

Deck Stats
Elixir Cost
Arena Level
Card Rarities
Card Types
Cards Guides

Giant is your main tank and you should use him at the bridge to tank damage for your surviving units so you can counter push. You can also use him to kite units into the opposite lane, buying your towers more time to shut down their push or allowing you to save up more elixir. This works well against pekka, prince, ghost and also the three dragons.


Musketeer is a solid support card inside any deck, she is your main air defence and you should aim to protect her as much as possible from your opponents troops. Use her range to your advantage and keep her out of spell range to your other units. In double elixir you can use your spells to support her on offence and increase the chances of her connecting to the opponents tower.


Graveyard is your main win condition and I like to use this card as a 'surprise' inside this deck. By this I mean you should wait until you have a good counter push opportunity before playing this card because not many opponents will expect graveyard in a giant, mini pekka, musketeer deck. For the most optimal placement I recommend watching the video, against Valkyrie you should play it one tile closer to the king tower. In some situations you will need to use this card defensively like I did against a sparky deck in my video.

Early Stage Gameplan

Early game you should play passively and react to what cards your opponent plays. Try to build up an elixir advantage and you shouldn't go aggressive unless you need to apply opposite lane pressure to force the opponent to split their elixir or you know you have a good elixir lead. I always try to have mini pekka and musketeer in cycle when I'm waiting for the opponent the rush my towers because neither of these cards die to small or medium spells and they are also capable of defending most early game pushes with the help of your princess towers.

Late Stage Gameplan

Double elixir is when you can start fully supporting your counter push, you can also apply dual lane pressure if you're against a deck with multiple counters. Remember to try to bait out cards like poison or Valkyrie before going aggressive. You can't rely on spell cycling to win with this deck unless their towers only have a few hundred HP left. Goodluck with this deck everyone!

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