#1 HEAL SPIRIT DECK!!
Ash posted 11 months ago (updated 11 months ago)

Today I’m bringing you guys one of the hottest decks right now with the newest card in the game! Royal hogs have been strong for a few months and with the introduction of the heal spirit I think they will be stronger than ever! Heal spirit is a great cycle card but more importantly it’s a great support card for the hogs, magic archer or hunter. The hunter and mini pekka are two great defensive unit that are capable of handling hog riders, ram riders, giants, golems. For air defence I mainly rely on the hunter but the magic archer is a reliable unit that can be played opposite lane or behind your towers to help defend against swarm units of even lava pups. Earthquake is a good support card you can use against your opponent if they have a building like bomb tower to kite your royal hogs. You should mainly use the earthquake in double elixir and when you know you can get good spell value. If your opponent has mega knight or Valkyrie you will most likely need to split lane push to make it harder for your opponent to defend. Take all spell value you can and try to get as much magic archer chip damage as possible throughout the match.

Deck Stats
Elixir Cost
Arena Level
Card Rarities
Common
Rare
Epic
Legendary
Card Types
Troop
Spell
Building
Cards Guides
Ice Golem

Ice golem is basically a glass tank inside his deck, his frost nova can be used to kill bats or skeletons. You can also use him to kite units like pekka, prince, ghost or any of the dragons into the opposite lane and away from your princess towers. Use him to distract the opponents units and keep your magic archer or hunter alive on defence.

Royal Hogs

These guys are your main win condition, you shouldn’t just spam them at the bridge, you need to ensure that their key counters are out of cycle or you have units ready to deal with them, for example playing an earthquake on the bomb tower. In single elixir you will mainly use these guys on a counter push, however in double elixir you can start to use them to apply opposite lane pressure or even split lane push.

Hunter

Hunter should mainly be used on defence to help take down tanks or other units like balloon or hog rider. Use the ice golem or heal spirit to help keep this guy alive for as long as possible. You can use him on your counter push but again he will be a support card.

Early Stage Gameplan
X1

Early game you can start out with royal hogs (if you’re an aggressive player) or you can even cycle heal spirit. I prefer to defend and counter push in double elixir, the only time I’d play aggressively is if the opponent places a heavy tank in the back, then I’d apply opposite lane pressure with the hogs. Use log throughout the match to help chip away at their towers.

Late Stage Gameplan
X2

Once you hit double elixir you should start to ramp up your offensive pressure even if you’ve already taken a tower. Try to support your royal hogs with the magic archer and both of your spells all while trying to get extra tower chip damage. Try to keep either hunter or mini pekka in cycle to help defend incase your opponent rushes your other tower.

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