Ash posted 2 years ago (updated 2 years ago)

This deck looks like it’s straight from the 2016 meta of clash Royale however believe it or not I first saw this deck been used on high ladder just the other day! This deck is all about been able to build up a monster push that can overwhelm your opponent and three crown them once you’re in double or triple elixir. You can’t really go wrong with playing a building, my only suggestion is to try to avoid giving your opponent any form of spell value with your other units been played to close to them. This deck is incredibly defensive and it will be hard for your opponent to break through all your spawners. Use your spells on defence in single elixir then in double elixir you can start to use them to support your offensive units.

Deck Stats
Elixir Cost
Arena Level
Card Rarities
Card Types
Cards Guides
Ram Rider

Ram rider is your main win condition inside this deck, she is a perfect card to use to counter units like hog rider or balloon and she can also be used to slow down giants or golems. Use her behind you spawned troops or after a successful defence. The ram rider is incredibly strong and is a great unit to use to pressure the opponent when you need to force them to split their elixir.


Miner should mainly be used to tank tower dam for your barbarians or goblins, he is also a great unit for chipping away at the opponents tower at the beginning or end of the match. Against bait decks you should use him in single elixir to take out the princess, if your against a deck with magic archer then use him against the magic archer.

Barbarian Hut

Barb hut should be played in the centre of the arena while goblin hut should be placed behind the princess tower. Use this card to kite units like hog rider, balloon or tanks etc into the centre of the arena.

Early Stage Gameplan

Early game your main aim is to survive until double elixir, for starting plays you can use either of the buildings, miner in the safe spot or you can play minions. Safe your musketeer until you see what air units they’re running. You will mainly counter push with ram rider or use her snare ability defensively then counter push. Don’t over commit in single elixir, the best way to apply pressure if by stacking up buildings.

Late Stage Gameplan

Once you’re in double elixir you can begin to use your spells more offensively and support your ram rider a lot more. The beauty of this deck is that you can so easily apply dual lane pressure if you’re struggling to break through their defence. Good luck with this deck everyone!

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