Today I’m sharing a deck that has recently been used inside the top 100 by TimTim. The great thing about this deck is how robust the defensive units are inside this deck. The four troops in this deck are among the strongest in the game. The cool thing about spell cycle is that it can help improve your overall game play because it teaches you to be patient and get maximum value from using your spells. You should aim to take out their key support cards while also getting tower chip damage with your spells, for example using lightening against night witch or earthquake against furnaces and other buildings. You have the ewiz, zap and lightening which are capable of resetting units like sparky, inferno dragon, battle ram, ram rider etc.
Ewiz is a solid defensive unit who’s unique enter the arena ability gives your more versatility against the opponents deck. Use him to support your other defensive units, his stun mechanic can help you win the battle at the bridge and provide your with a small counter push opportunity.
Barbarians can be used defensively to help tank down tanks and win conditions like hog rider. They can also be placed to surround splash damage units including sparky, mega knight (before it jumps) executioner etc.
Very few games will end in single elixir because your main aim with this deck is to chip away slowly while making positive elixir trades on defence throughout single elixir. Every time your have an elixir advantage you can cycle log or zap on their tower. You can also start out the match with a log or zap, try to save your troops for defence.
Once you’re in double elixir you can start to use your bigger spells a little more aggressively. Once their tower is around 1100HP then you’re in spell cycle range! Remember to keep cycling those small spells at every opportunity. Goodluck with this deck everyone!