The FORGOTTEN WIN CONDITION!
Ash posted 2 months ago (updated 2 months ago)

Today I Have OY on my channel sharing this new version of three musketeers which also has the Royale hogs for fireball bait is one of my favourite decks right now! The heal spirit has great synergy with the three musketeers or even the royal hogs because it can protect them from spells like poison or fireball. It also works well on defence because it can support your barbarians and as you can see from todays replays OY will use the heal spirit + barb combo a lot on defence. Barb barrel can be used to hit swarm cards like goblin gang etc but it can also be used against graveyard, goblin barrel, skelly barrel, princess and rascal girls. Earthquake should be used to support your royal hogs, especially if the opponent has a building that they rely on to kite your hogs.

Deck Stats
Elixir Cost
Arena Level
Card Rarities
Common
Rare
Epic
Legendary
Card Types
Troop
Spell
Building
Cards Guides
Electro Wizard

Use electro wizard defensively and try to take advantage of his enter the arena ability. He is also on of your main air defence units and is great at defending against balloons. Use his stun mechanic against sparky, inferno dragon and also dash in dashing/charging units like ram rider, battle ram or the prince.

Dark Prince

Dark prince can be used as a mini tank for a counter push or to tank a hit from a pekka, prince sparky etc. He is also a bridge spam unit just like the Royale hogs, so if you have an elixir advantage then use him aggressively as the bridge in front your counter push troops.

Three Musketeers

Three musketeers are definitely the forgotten win condition as OY proves in today’s video. Try to save them for double elixir and I recommend always splitting them so you can build up a push In both lanes. You need be to careful when using this card because you don’t ever want to give your opponent any form of spell value, so it’s Important to use them when their heavy spells are out of cycle or when they’re low on elixir, also use heal spirit to support as much as possible.

Early Stage Gameplan
X1

In single elixir you should play reactively and learn what deck your opponent is playing, counter push when you can and try to get as much value from your spells as possible. Don’t over commit on offence and always save your musketeers until later on in the match.

Late Stage Gameplan
X2

Once you hit double elixir try to start building up a push in both lanes, hogs, musketeers, barbs can all be split to apply dual lane pressure. Use your spells to support your offensive pushes and you might need to use ewiz to support your units. Goodluck with this deck everyone!

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