THE 'OG' WIN CONDITION of CLASH ROYALE
Ash posted 3 years ago

Today I'm sharing this Giant double minion deck that in the opinion of today's pro is the strongest deck in the game right now! Giant beat down is strong archetype that can even be used to help you beat the annoying 2.9 x-bow. I prefer to use this deck as a counter push deck until I know what units the opponent is playing, I would only pressure opposite lane if I know the opponent is low on elixir or they don't have a good counter in cycle. For example you can go miner minions if the opponent has just used arrows. Night witch is a good unit to use in the back when starting to build up a push, the earlier you can play her the more bats she will spawn. Remember to check out the video to see how today's guest uses this deck to beat pekka, x-bow and a few other strong archetypes!

Deck Stats
Elixir Cost
Arena Level
Card Rarities
Common
Rare
Epic
Legendary
Champion
Card Types
Troop
Spell
Building
Cards Guides
Miner

Miner is technically a win condition him self and he works so well inside this deck because he can be a second tank for the support units and can even get extra hits if the giant is tanking tower damage. Against bait decks I like to use this guy to snipe the opponents princess or dart goblin, he can also be used to take out a musketeer or a magic archer. Remember to switch up your miner placements throughout the match to make it harder for your opponent to predict where he's going to land. I like to try to use him at the last second to tank tower damage minions or bats.

Giant

Giant is your main tank inside this deck and can be used to apply pressure with the support for the night witch or the minions. You main aim should be to defend and then counter push with your surviving units trying to build up a big beat down push. Giant can also be used to kite units away from your princess towers, with the correct tile placement you can kite units into the opposite lane.

Fisherman

Fisherman is a strong defensive unit that can be used to activate your king tower or pull defensive units like pekka or prince away from your giant. Against bridge spam or hog rider decks he's a good option to help prevent their win win condition connecting to your tower. If the opponent has giant skeleton you shouldn't play this guy behind your tower because the last thing you want is to pull a giant skeleton close to your tower!

Early Stage Gameplan
X1

Early game you should be aiming to use the fisherman to activate your king tower at the earliest opportunity. You should defend and counter push in single elixir while learning what deck your opponent is playing. For starting plays the safest option is the miner, however you can wait for the opponent to make the first play for even cycle a zap.

Late Stage Gameplan
X2

In double elixir you can start using this deck more aggressively and fully supporting your pushes. If you've already taken a tower keep up the pressure in the other lane and you can even use a giant in the pocket. Try to get as much value from all your spells as possible, use them to support your offensive pushes.

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