Ash posted 2 years ago

Hey everyone hope you are well, today I'm joined by Ialshihi who is sharing this (DISGUSTINGLY) strong clone deck that also has the newly buffed zappies. The deck has an element of fireball bait between the skeleton dragons, barbarians and zappies. Because of this try to play same lane zappies to bait out their spells and punish the opponent if they don't have their spell in cycle. Be patient when using this deck, you only need one strong push to win the game and take down a full health tower in a matter of seconds. Stacking units at the bridge can push the giant skeleton forward just like todays pro does in the first battle of the video to help him win the match. The canon cart and skeleton barrel are both great units that can be used to pressure the opponent at the bridge if you have a good elixir advantage or the opponent key counters are out of cycle. On defence you will mainly rely on the barbarians as your tank killer, the giant skeleton can be played at the bridge to completely block up a lane while the canon cart makes a great support card and provides you with a good counter push opportunity.

Deck Stats
Elixir Cost
Arena Level
Card Rarities
Card Types
Cards Guides
Giant Skeleton

Giant skeleton is your heavy tank and can easily take a tower if your can get him to connect to the opponent princess tower. He also works great on defence because he can completely shut down a push due to his death damage taking out the opponents support cards.


You should aim to get as much value from the clone as possible by cloning as many troops as you can at once. When you clone a card it pushes the original unit forward, this can help your giant skeleton reach the opponent's towers and deal a ton of damage.


These guys will be one of your main air defence's alongside the skeleton dragos, both units die to fireball so be careful not to play them to close together and always try to have one or the other in cycle against heavy air decks. The stun mechanic helps you win the battle at the bridge and buys your units more time to shut down their push.

Early Stage Gameplan

Early game you can start out with a skeleton barrel, skeleton dragons or simply split zappies in the back. Learn what spells your opponent is playing before going all out at the bridge. Try to activate your king tower with the tornado at the earliest opportunity to help you defend throughout the rest of the match. Keep up the pressure with the skeleton barrel on offence while making positive elixir trades on defence, apply light counter push pressure and only clone if you've baited out a tornado, log or arrows.

Late Stage Gameplan

In double elixir you should try to be building up a big push to take down a tower, you will need to bait out spells and also splash units before you can successfully do this. The skeleton barrel and canon cart can be played opposite lane if the opponent over commits on defence or offence in over time. Goodluck with this deck everyone!

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