Today we have SohRob back on the channel sharing this new hog cycle deck that has insane defence and also has the hog rider which you can use to pressure the opponent and slowly chip away at their towers throughout the match. This is a triple spell it also has the bomb tower which means you'll have no trouble at defending against bait decks. It also hard counters 2.9 x-bow. For defence against air you will need to try to cycle back to your musketeer as quickly as possible while using your snowball and e-spirit to slow down their push. You should also try to protect the musketeer with the knight whenever possible. The bomb tower is probably to most important defensive card in this deck, it can be used to kite units in to the centre of the arena and it's damage means you can play it same lane to defend against royal hogs and also support cards that are behind a lava hound like SohRob does in the last match of the video.
Hog rider is the main win condition inside this deck and it should mainly be used to play defence through offence or when you know your opponent doesn't have a good counter in cycle, for example you can easily out cycle tornado if the opponent has it. Try to counter push with this card behind you surviving defensive units.
E-spirit is the newest card in the arena and is best suited in quick cycle decks just like this one. It's main purpose is a support card for your other units and your princess towers. It's chain stun mechanic is good at slowly down swarm units and also support cards placed behind a tank. Use this card to help cycle through your deck to get to the cards you need while ensuring you always deck defensive value from this one elixir card.
Snowball is not only a cycle card but it's knock back and slow ability makes it a good defensive option against balloons and it can be paired with log to help defend against surviving support cards like musketeer, wizard, hunter etc. On offence you can use this card to support the hog rider if you know your opponent has a units like skeleton army, goblin gang or it can even be used to push back a mini pekka to allow your hog to get a hit.
Early game SohRob will often start out with hog rider or hog e-spirit combo, it is difficult to stop and can deal a ton of tower damage. Try to learn what deck your opponent is playing and focus on out cycling their main counters while making positive elixir trades on defence. Don't over commit on offence during single elixir, you shouldn't be over using your spells to support the hog rider unless you can make a positive elixir trader.
In double elixir you can start using your spells more to support your hog rider if your confident what units units your opponent has in cycle, this will allow you to use the correct support cards to make it harder for your opponent to defend. Earthquake deals a lot of damage to buildings so against x-bow, mortar and spawner decks you will need to use this card against their buildings in double elixir.