The #1 Deck in Clash Royale!
Ash posted 1 month ago

Today, we went over the top 5 decks in Clash Royale and this was #1! This is a really strong bridgespam deck that utilizes the Goblin Drill for damage as well as Cannon Cart, Bandit, Mother Witch, and Ewiz for a dominating presence at the bridge. You'll want to play the deck very passively as you wait for your opponent to make a mistake, and then you can either play a card like Dark Prince or Cannon Cart at the bridge and use Mother Witch and Electro Wizard to overwhelm their defense, or start a push from the back using Cannon Cart, Dark Prince, or Bandit and throw a Goblin Drill to the tower as well. On defense you will want to use the Cannon Cart and Electro Wizard to slow down opposing units for a nice counterpush, and in double elixir you can use the Mother Witch to turn opposite units into Piggies for more defensive tanking power or a counterpush. Defensive Goblin Drills can be used as well, to pull units to the middle or just distract while you prepare your other defensive cards.

Deck Stats
Elixir Cost
Arena Level
Card Rarities
Common
Rare
Epic
Legendary
Card Types
Troop
Spell
Building
Cards Guides
Mother Witch

Use the Mother Witch to turn your opponents swarms into pigs! You can use this card on the attack to damage opposing units and turn them into pigs when they are destroyed or on defense so that her pigs can tank for her while she creates more!

Electro Wizard

The Electro Wizard can be used to reset Sparky, Inferno Towers, Inferno Dragons, and both Princes. He is incredibly useful on defense as he stuns units, freezing them in place for .5 seconds, and can help on offense as well to allow your units to get off that last hit and survive.

Cannon Cart

Cannon Cart is an amazing defensive card, with a primary movement phase on wheels and a secondary phase as a building to distract win conditions. Using the first phase, you can get defensive utility out of it and then use it on a counterattack, or try to let it go into its 2nd stage to defend against cards like Electro Giant or Hog Rider.

Early Stage Gameplan
X1

In single elixir, you'll want to be playing relatively passively but not completely defensive. If your opponent makes a mistake by attacking too aggressively, you can go in with surviving units by adding 1 more card to spam at the bridge and a Goblin Drill on tower. This deck is really great at capitalizing on your opponent's mistake in single elixir, so you'll want to be on the lookout for opportunities to counterattack.

Late Stage Gameplan
X2

In double elixir, you can begin to play your cannon carts or dark princes in the back and start bigger pushes without having to wait for your opponent to make a mistake. Starting from the back, you can add all of your bridgespam units and a mother witch to overwhelm anything played and add a late goblin drill to finally overwhelm their tower. You can use your goblin drill on the front of the tower for more damage or on the back of the tower to pull opposing units behind, freeing up your other troops to lock on tower.

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