Goblin Drill is one of the only win conditions that are ALWAYS able to get a bit of damage. On offense try to cycle as many of them on the tower as possible to chip your opponent out throughout the match. It is always good to pair the drill with wall breakers, a fire spirit, or a bomber at the bridge as well. Later in the game use the fireball to predict your opponent's defense to the drill to knock those units away to ensure goblin damage as well.
Defensively you have the valkyrie, inferno tower, and guards. On their own, these cards are some of the most valuable defensive cards in the game but together they can put a halt to anything your opponent might try. The bomber, fire spirit, and fireball do a great job of covering you versus spammy decks like log bait as well.
Goblin Drill is your main win condition, your goal is to play as many of these on the tower throughout the match as possible!
Wall breakers are your secondary win condition. Pair these along with the goblin drill to apply insane amounts of pressure for 2 elixir!
Inferno tower is your main defensive card as it can demolish tanks and pull buildings targeting win conditions. Make sure to have good centralized placements to pull units into the range of both of your princess towers!
In the early stages, it is important to get as much damage as possible while also making sure to not overcommit on offense. Use the drill wall breakers combo to rack up damage on both lanes and force your opponent to use a lot of elixir.
In the later stages, it is important to have solid defense and use the extra elixir influx to add fireballs to your offense. Continue to go with the drill wall breakers combo but add a prediction fireball to the mix to ensure damage and to push your opponent's defensive troops away from the drill to connect with the goblins.