This deck is about getting as many Goblin Drills on your opponent's tower as possible. The mighty miner is the perfect champion to abuse the 3 card cycle mechanic as it has the most health out of all the champions and you can use his ability to protect him. The Wallbreakers are used in combo with the drill or to apply pressure while cycling to another drill. The biggest weakness of this deck is the low amount of air defense. Against balloon decks, it is best to use good building placements to pull the loon to the king tower to activate and utilize all three towers to defend balloons throughout the match.
The Mighty Miner is one of those cards that people haven't figured out his true potential yet. He is so versatile on defense and on offense because of his high amount of hitpoints and his ability. Keep him alive to abuse 3 card cycle to play as many win conditions as possible.
The Goblin Drill is the best win condition in Clash Royale right now because of how difficult it is to defend. Place as many of them on the front of your opponent's tower throughout the match and chip your opponent down.
The Wallbreakers are used to pressure with the drill and also cycle back to a goblin drill faster. We all know how devastating a connection from these guys can be.
In the early stages, you want to get as much damage as possible and apply enough pressure to not allow your opponent to build up a big push. Defend efficiently with your cheap cycle cards and your cannon.
The Late stages are very similar the only difference is you want to start to add prediction fireballs with your drills in some moments to get damage and push your opponent's cards away from the drill to get extra goblin connections.